Beautiful Blood on Your
Lip
Successors to GWG
Reviews
“Resurrection of the Little
Match Girl” (2002)
Progressive cinema often enjoys limited commercial
appeal, and Sun-woo Jang’s “Resurrection of the Little Match Girl” represents
a self-referential parody of both Asian and Western action films, co-mingling
genres with polemic in a giddying mix that largely eluded audiences.
Starting from the bare outlines of the Hans Christian Anderson children’s
story – itself a social critique of wealth disparity and indifference to
suffering – Jang portrays his eponymous heroine (played by Eun-kyeong Lim)
as a butane-sniffing young woman on a forlorn and anachronistic quest to
hawk cigarette lighters on the streets of a futuristic Korean urban dystopia.
Although this postmodern “Match Girl” is also universally ignored and left
to suffer in the cold, her plight with its associated social critique are
transformed into an immersive, voyeuristic videogame. Even cultural
criticism, it seems, can be commodified and re-packaged as an entertainment
product. The fact that this has always been the case with the violent
subject matter of action films is interrogated by the way “Resurrection
of the Little Match Girl” conflates the conventions of film with videogames.
This device both engages the audience with the multiple possibilities of
gameplay while simultaneously distancing the viewer by the conventions
of narrative cinema.
As a materialized software program within a larger
system of virtual reality, the “Match Girl” avatar is unleashed on alternative
narratives that are analogized to levels in a videogame. The absurdity
and pathos of her butane-intoxicated death while blocking someone’s parking
space is subverted by audience remove. The game’s object for the
film’s antiheroic central protagonist “Joo” – played with good-natured
perplexity by Hyun-sung Kim – is to get the “Match Girl” to develop romantic
interest in him as she dies. His task within the game is to prevent
her from selling lighters to anyone else. Within the “reality” of
the film narrative, “Joo” is a videogame-obsessed food delivery boy who
is secretly infatuated with “Eun-Gyung Im,” the girl who runs the videogame
parlor where he plays. His disempowerment – summarized by fantasized
bloody vengeance when he delivers food to the wrong office, or brusque
brush-off by the video parlor girl – evokes a familiar patriarchal narrative
about overcoming adversity. However, inside the videogame, the “Match
Girl” subverts even his fantasy. As “Joo” earns points and levels
by fighting off assailants, he also picks up weapons. However, the
“Match Girl” avatar is a rogue program that does not respect genre conventions.
After being saved by “Joo” from freezing to death, the “Match Girl” picks
up the weapon he has acquired – an MP5 submachine gun. Anderson’s
social victim then becomes the architect of brutal social vengeance, retaliating
against ordinary citizens who reject or ignore her with merciless and gratuitous
violence.
At different points Lim’s character appears in
various guises, on an advertising billboard, as a street seller, as an
object of male desire or teen fandom, and as a subversive figure to be
controlled. When she seizes power, metaphorically and literally,
with the MP5, the “Match Girl” attacks the symbols of the state – its civic
conventions, organized religion, economic structure and police power.
Other aspects of women’s representation in the huge videogame market are
critiqued by the figure of a motorcycle-riding transsexual “Lara” (Xing
Jin). Her exaggerated gunplay and martial arts spoof videogame and
film conventions, while repeatedly upstaging “Joo’s” efforts. “Lara’s”
narcissism transforms the “bullet time” of “The Matrix” and the “bullet
ballet” of HK action cinema into an explicit “bullet dance” that fuses
conventions of music video and an action film shootout in exultant absurdity.
As “Lara” cuts a swath through the gangsters and the “Match Girl” machine-guns
hapless strangers, the underlying narrative conventions can themselves
be interrogated
The film’s representation of game play unspools
amid scenes of progressively more vicious violence with jarringly dissonant
musical accompaniment (the B-52s, a solo rendition of ‘Ave Maria’).
The viewer witnesses violence but does not truly feel it until the very
end. It is only when the game concludes with an all-engulfing nuclear
blast that the true horror of the game’s “happy ending” and the words “You
Win” can be appreciated. When “Joo” views his own bloody death as
just another possible ending, the price of “winning” through violence is
revealed. Indeed, the fascination with death at the core of action
videogames inspires even “Joo’s” romantic quest. To win he must get
the “Match Girl” to love him. To achieve this she must die, and in
so doing declare affection for him alone. This quest inevitably brings
“Joo” into contact with “The System” and its controllers until it is he
who is saved by the autonomous challenge of the “Match Girl.”
“So Close” (2002)
“So Close” distills and refines the formula
of the GWG film under the guidance of two of the industry’s best.
Corey Yuen directed, while Jeff Lau wrote the script. The film combines
three popular forms – the police procedural, assassin, and vengeance narratives.
Their interface is overtly constituted as a women’s friendship film, injecting
an element of melodrama. The undercurrent of Sapphic desire that
runs through the female assassin sub-genre here spills across into the
realm of the police procedural, eroticizing this, also. The overall
result feels instantly familiar to aficionados of the fast-disappearing
GWG film genre, and “So Close” may be its ultimate expression. Its
fetish with high heels and runway chic costuming is both slickly appealing
and ironically self-mocking.
As its title and eponymous theme song connote,
the entire production is shot through with voyeuristic elements that bring
the female characters, and audience, so close – from the literal “eye in
the sky” surveillance satellites to the pervasive closed circuit video
monitoring of building interiors. The voyeuristic camerawork also
peers at Shu Qi bathing, Zhao Wei crying on her bed, and Karen Mok dressing.
A fight sequence is interrupted by camera zoom (and the look of Karen Mok’s
male police partner) when she and Shu Qi tear their clothing, revealing
lingerie. Karen Mok’s police detective “Hong Yat Hong” and her young
male partner exchange highly intrusive questions about sexuality while
waiting in their car. At various points each of the three female
leads manipulate surveillance technology to observe and control friend
and foe alike. A digital camera records scenes of life and death,
further distancing and insulating the spectator to yet a further degree
of remove. Zhao Wei’s character’s tenuous links to her murdered family
are exclusively maintained through the medium of stored digital images
– to the extent that she buries the camera bearing her sister’s image after
her death, rather than burying her sister’s body at the family grave site.
Extreme close-up cinematography interrogates each
of the three female leads, probing their thoughts or memories. At
some points Karen Mok is seen in close-up through the lens of a surveillance
camera as she is knowingly observed by Zhao Wei’s character “Sue.”
On another occasion her gaze is equated with the screens of digital technologies
as these request a match for the face of a wanted criminal.
Formulaic story elements that essentially reprise
“Dreaming the Reality” are re-packaged to good effect. Shu Qi and
Zhao Wei play sisters who make their living as assassins. Shu Qi’s
character “Lynn” executes the contracts, while her sister Sue hacks into
surveillance and security systems to provide electronic cover. As
the film opens, their client is a Japanese business tycoon seeking to eliminate
all rivals. The film’s opening sequence in which Shu Qi displays
impossible CGI-augmented physical agility while proceeding to gun down
a small army of security personnel is pure fantasy. It may be commented
that this is very much a phallic fantasy involving exaggerated competence,
guns, dominance and an emphasis on boots with pointed toes and stiletto
heels. Her serene slow-motion fall from the top of an office tower
is reminiscent of the quasi-spiritual “fall” of “Motoko Kusanagi” in the
anime “Ghost in the Shell” – but with the addition of dart guns. Hewing
close to the assassin formula, “Lynn” becomes involved in a romance and
seeks to retire. “Sue,” however, decides to go it alone and forcefully
rejects the notion of protection by a male partner. After “Sue” fails
to successfully complete a hit with a sniper rifle, “Lynn” is compelled
to step in and finish the job. Neither sister has figured on the
resourcefulness of Karen Mok’s police investigator “Hong,” or on being
double-crossed by their client.
During a confrontation in a parking garage, Karen
Mok and Shu Qi square off against each other using a combination of kung
fu and grappling in high heels – while their respective assistants watch.
This fight is constructed as a voyeuristic spectacle, complete with handcuffs.
However, with the arrival of a group of bad guys sent to finish them off,
they temporarily join forces in a spirited shoot-out that employs some
bullet POV and a face-off that results in shooting enemies approaching
from their rear on opposite sides. Such devices not only sharpen
the tension but also conflate traditional rivalry with cooperation, breaking
down simple occupational roles on opposite sides of the law. This
scene builds on an earlier one in which “Sue” glides around “Hong” on roller
blades in a record store – unseen and unacknowledged by her until she prompts
“Hong” at a listening station to hear the very music played the scene of
“Lynn’s” crime. This scene, reminiscent of the preliminary climax
of “Tell Me Something,” is highly charged by the provocative and seductive
gaze of Zhao Wei who reportedly suggested the underlying homoerotic theme
that sets the plot alight.
The camera lingers on her eyes as she circles
Karen Mok. Later, Mok returns the same electricity by slowly licking
off her fingers the frosting of a cake sent by “Sue” while looking directly
into a surveillance camera, knowing that the unseen “Sue” is watching her
in close-up.
When “Lynn” is killed by reinforcements led by
Ben Lam and Yasuaki Kurota, “Hong” is also framed for her murder and arrested.
Her rescue by “Sue” sets the stage for a vengeance endgame, as well as
a charged partnership between these two “opposites.” As their comments
about relationships and interests indicate, their characters are attracted
to each other. This is consummated in a fight to the death against
Ben Lam and his security guards as well as a katana-wielding Yasuaki Kurota,
during which “Sue” is nearly killed. Nevertheless, she masters both
the technological and combat skills previously the exclusive province of
her now-deceased older sister. In the penultimate scene, “Sue” kisses
“Hong,” while “Hong’s” voice-over alludes to a delicate but sustained future
relationship.
Quite apart from its obvious voyeuristic and mildly
erotic elements, the film is actually a strong affirmation of female power.
These women command highly sophisticated technologies, drive getaway cars
in high-speed chases, are masters of hyperkinetic martial arts and gunplay,
and are not deterred by danger or obstacles. They resolve situations
of mortal danger by effective resort to collaborative, rather than individualistic
action. The male characters are either stereotypic villains or are
strictly subordinate. When “Hong” rides down in an elevator while
pinning two male criminals on either side of the car with her legs – it’s
clear who’s in charge. The end result is a formulaic film that satisfies
because its makers understand and have mastered the formula. The
resulting concoction is potent.
“My Wife is a Gangster 2”
(2003)
Heung-soon Jeong’s “My Wife is a Gangster 2:
The Legend Returns” is a cinematic exception – a sequel that compellingly
surpasses the original. Jeong reportedly sought to avoid or minimize
some of the more obvious flaws that vitiated the original, and aimed to
produce a darker, edgier result. Incidental slapstick and exaggerated
sight gags are held to a minimum, while the focus is – properly – fixed
on Eun-Kyung Shin’s exhilarating performance as “Eun-jin Cha,” here nicknamed
“Tsu Tsu” or “Chicken Head.” As the opening credits roll, she experiences
a literal and metaphorical fall as she tumbles, wounded, off the edge of
a tall building during a police raid on a gang fight. “Eun-jin” is
saved from otherwise certain death by the chicken wire of a passing poultry
truck that acts as a safety net. Injured, filthy and concussed she
tumbles from the truck and unceremoniously comes to rest in a small park.
As she briefly regains consciousness, “Eun-jin” is almost urinated on by
a passing drunk. This character “Jae-chul,” a small restaurant proprietor,
is sympathetically played by Jun-Gyu Park. His altruism in helping
this helpless, mysteriously injured stranger is later tempered by the nature
of her recovery following emergency medical treatment. With severe
amnesia, “Eun-jin” literally has nowhere else to go, and becomes a windfall
to “Jae-chul” as unpaid help in his restaurant.
This element constitutes the core narrative of
the film. “Eun-jin” clearly possesses skills and had a background
of substance – but as what? Her amnesia and lowly position superficially
render her vulnerable, and “Jae-chul” fantasizes about exploiting her sexually
as well. She, however, unceremoniously kicks him away, and is quite
willing to apply painful locks or strikes to enforce her warnings to leave
her well alone. Discovery of her physical talents prompts “Jae-chul”
to speculate that she might have had a career as a circus acrobat!
Eun-Kyung Shin’s skill in portraying an engaging but dazed head injury
victim is a visual pleasure. She combines uncertainty and exaggerated
decisiveness with mild facial tics and irritable capriciousness.
Her character’s lines may be innocuous, but as she tears away on a motor
scooter to make a delivery – ignoring traffic – it becomes apparent that
elements of her forgotten role as a gang boss nonetheless find distorted
expression in the most mundane of circumstances. Hypnosis only uncovers
images of horrific past violence, while a Buddhist priest recognizes the
true significance of her tattooed back and directs her to catch and eat
a white snake – which she does. Along the way “Eun-jin” confronts
all and sundry, beating up a customer who tries to grope her, a stall owner
who abuses a female customer, and a group of bank robbers. The last
brings public recognition and appreciation, as well as nomination to lead
a neighborhood association of small businesses resisting a commercial development
that will take their land.
Once “Eun-jin” attracts public attention, it is
only a matter of time before the criminal elements behind the commercial
redevelopment project – none other than her gang rivals – recognize her
as the former gang leader “Mantis” and attempt to have her killed.
Elements of good-natured comic relief are enhanced by “Eun-jin” being oblivious
to the imminent threat. Would-be assassins are so intimidated by
her presence and reputation that their nerve fails. Eventually, after
“Eun-jin” fails to recognize a former girlfriend, she is finally located
by the loyal remnants of her own “Scissor” Gang. They bring photographic
proof of her former role, finally disabusing “Jae-chul” of any future hope
for intimacy. When “Eun-jin” gets in a confrontation with his wild
teenage daughter and again falls from a roof, she comes up swinging at
imaginary enemies and screaming at those who “want a piece of me.”
Restored to her role as boss of the “Scissor Gang,”
“Mantis” recovers habits such as stubbing out a cigarette on a subordinate’s
tongue, but still remains a perplexed observer of her own behavior.
When her old gang rivals kidnap “Jae-chul’s” daughter, “Mantis” confronts
them in a hopeless, one-sided fight that pits her honor against their numbers.
After a savage beating, she is saved by the intervention of “Jae-chul,”
her own gang, and the neighborhood merchants association. Although
“Jae-chul” is killed, the rival gang is destroyed and “Mantis” takes revenge
with her blade. This atavistic struggle appears to finally restore
“Eun-jin” to full awareness of her role, if not full recollection.
Her motorcade sweeps out of the now saved neighborhood of small business,
with a sleekly attired “Mantis” restored to her place in the back of a
limousine. As she prepares to depart, “Jae-chul’s” daughter rides
up on her motor scooter. On impulse, “Mantis” climbs aboard and the
convoy leaves. The film’s closing scenes portray “Mantis” and her
female partners firmly in charge of their gang’s operations, and confronting
a new rival played by Zhang Ziyi in a cameo appearance.
What really distinguishes this film is Eun-Kyung
Shin’s slovenly, tousle-headed character who deliberately challenges gender
stereotypes as well as being slightly unhinged. Her casual pants
and sneakers and annoyingly loud laughter irk “Jae-chul” by reminding him
of a man. “Eun-jin’s” casual movements and blunt confrontations only
exacerbate this. She hurts men foolish enough to touch or confront
her, and makes a point of accompanying a very public beating of a male
stall keeper who berated a female customer by emphasizing the need to respect
women. Although she intervenes with the female teen gang members
who are beating up “Jae-chul’s” daughter, the punishment is more ritual
than physical. At other points the film explicitly parodies sexist
stereotypes and preoccupations. The sight of a woman’s underwear
wreaks havoc in the street. But perhaps the most telling moments
are when “Mantis” is restored to leadership of her gang. Along with
other perks of the position comes an eye candy girlfriend and being addressed
by her male subordinates as “Sir!”